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Skew Matrix is currently selling books on an experimental basis. We're sorry, but at this time we can not accept orders from Colorado, Alaska, Hawaii, or any country other than the USA. If your delivery address is in an excluded area, please order direct from Lulu.com or Amazon.com.

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Before ordering, please read the Fine Print.

ItemPriceQuantity
OpenSceneGraph Reference Manual v2.0

Edited by Bob Kuehne and Paul Martz

The OpenSceneGraph Reference Manual v2.0 is a comprehensive reference generated directly from the OpenSceneGraph source code using enhanced Doxygen files. It documents all public classes and function parameters available in the three core OpenSceneGraph libraries: osg, osgUtil, and osgDB, and includes a summary of changes from v1.2 to v2.0.

29.75Out of Stock

OpenSceneGraph Reference Manual v1.2

Edited by Bob Kuehne and Paul Martz

This softbound book includes the PDF version, free!

The OpenSceneGraph Reference Manual v1.2 is a comprehensive reference generated directly from the OpenSceneGraph source code using enhanced Doxygen files. It documents all public classes and function parameters available in the three core OpenSceneGraph libraries: osg, osgUtil, and osgDB.

Foreword by OSG project lead Robert Osfield.

24.85

OpenSceneGraph Quick Start Guide (color)

by Paul Martz

This softbound book includes the PDF version, free!

The OpenSceneGraph Quick Start Guide is a short programming guide that covers the basic and essential elements of the OSG API. It provides new OSG developers with a quick overview of OSG's most commonly used elements. Topics covered include source code organization, memory management, geometry and state control, lighting, texture mapping, rendering control, and animation techniques.

31.00Out of Stock

OpenSceneGraph Quick Start Guide (b&w)

by Paul Martz

This softbound book includes the PDF version, free!

This is the black and white printing and is otherwise identical in content to the color edition.

13.40Out of Stock

OpenGL® Distilled

by Paul Martz

OpenGL® Distilled provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic textures and shadows. Written in an engaging, easy-to-follow style, this book makes it easy to find the information you’re looking for. You'll quickly learn the essential and most-often-used features of OpenGL 2.0, along with the best coding practices and troubleshooting tips.
25.00Out of Stock

Fine Print

Books are usually in stock and ship the next business day. In the event of temporary unavailability, books may take up to 8 weeks to ship.

We're sorry, but at this time we can not accept orders from Colorado, Alaska, Hawaii, or any country other than the USA. If your delivery address is in an excluded area, please order direct from Lulu.com or Amazon.com.

Shipping is by USPS Media Mail packaged in a bubble wrap envelope. Again, consider ordering from another source if you require an alternate shipping method.